Battlefield 6 - Operation Gladius

I worked as an Environment Artist on the Single Player level The Rock and Operation Gladius for Battlefield 6.

For The Rock I was in charge of the art development on a large part of the level. This work involved terrain sculpting and asset placement to create an immersive environment that fitted our design and narrative goals, along with backlog managing.
I also built the structural foundations to the Gibraltar Radar Station on The Rock and the City Hall on Operation Gladius, laying the foundations for the destruction and design.

On this project I also helped plan and went on a scan trip to Gibraltar where we gathered reference photos and scanned both 3D assets and textures.

A special thanks to my wonderful team who were true champs during this development!