Battlefield 2042 - Discarded

I had the opportunity to work together with Daniel Rocque as an environment artist on the level Discarded for Battlefield 2042.
My responsibilities consisted of planning and managing parts of the 3D art backlog, modelling, briefing work for our outsourcing teams and giving out feedback.
My focus was mostly on parts of the large ship, the ship parts scattered on the beach, the submarine and parts of the scrapyard.
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Level Team Members:
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Art Directors: Johannes Fors, Abdul Gamiet
Level Design: Julien Petotte, Gabriel Sanchez.
Level Art: Wille Wintertidh, Anton Ek, Sophie Pedriks, Colin Murphy.
3D Lead: Maria Norkvist
3D Artists: Daniel Rocque Bengtsson, Rebecca Fröden.
Lighting Artist: Geoffroy Calis.
Technical Artist: Mariusz Waclawek.
VFX Artists: Sean Ellis, Gray Horsfield.