I had the opportunity to work as the environment artist on the level Stranded for Battlefield 2042.
My responsibilities consisted of planning and managing the 3D art backlog, modelling, briefing work for our outsourcing teams, mentoring and giving out feedback.
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Level Team Members:
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Art Directors: Johannes Fors, Joseph McLamb
Level Design: Julien Petotte, Gabriel Sanchez.
Level Art: Wille Wintertidh, Anton Ek, Pontus Petridis, Daniel Schönherr
3D Lead: Carl Palacios, Maria Norkvist
3D Artists: Rebecca Fröden, Katarina Persson.
Lighting Artist: Geoffroy Calis, Karl Stjernberg.
Technical Artist: Mariusz Waclawek, Johan Lindström.
VFX Artists: Sean Ellis.